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Polygon blender guru
Polygon blender guru











polygon blender guru polygon blender guru polygon blender guru

We only want the model file, which is the “.dae” file The first step is to copy it somewhere outside of the zip file, like on your desktop, so blender can access it. For cars it should be in the same folder as the jbeam files. For example the 200BX’s folder is “coupe”. However in many cases, especially older cars, the internal name is referring to the car’s body style. Some are fairly obvious, like “etk800” is the ETK 800 series. Take note however that all those names are the “internal” names of vehicles. It includes a folder for each car/prop, along with a “common” folder which contains all assets that are shared between vehicles this includes wheels, tires, components shared between the D/H-Series, etc. You should see the zip files of all the vehicles and props in the game. Go to “C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles”, or the vehicle folder of your beamNG install folder. A first step in a lot of modding projects is to import parts from vanilla models.













Polygon blender guru